General: How about makeing an AGuide Version ? There are some HTML2AGuide conversion utilities so it should be not that much complicated (with HTDS even the inline images could be used).
MultiThreading: I can't yet say much more than it was very interesting and would solve some of the (somewhen) upcoming problems with my Pertergrin Project (and save me from doing double work considerng Semaphores).
C++/Object Oriented I: A good idea would be to support not only Boopsi but also the other GUI libraries being based (more or less) on Boopsi like MUI, BGUI, Triton. Of course it might be a bit early to already discuss about that but one never knows (it depends mainly on the Boopsi root class).
I see one problem coming up with Boopsi inside C++: Generally in C you create f.e. a window object which contains also all Gadget objects. The objects are usually created at this moment and not (like usually in C++) when the object is defined (calling a construktor). You should consider well which way to go here. I've personally not made too much thought in this matter up to now (horrible english sentence ;-). Also hooks/TAGS etc. should be considered early.
Reinhard Katzmann
Suamor@student.uni-tuebingen.de
As part of my studies I have to spend half a year in an enterprise. There I have to develop a program under WinNT with MS Visual C++ and MFC. I'm a beginner in programming the Amiga and so I would like to have an equivalent class library on my Amiga because it's much easier to develop own programs. But why only write a class library for Intuition? Classes for ARexx- and MessagePorts, tasks, processes, threads (->your article), file handling, network programming, graphics,... are neccesary too. I know it would be much work but if there is a big response to your article the project can be divided in parts (network/exec/intuition/dos/graphics/...). A class library containing all parts of the AmigaOS would be very nice and all parts will work together becaused they are designed to do so!!! I hope there will be much response!
Wolfgang Schell
wschell@wendy.rz.uni-mannheim.de
I've just had a look at ExecBase -- and it looks impressive! The articles are interesting and easy to read.. I'm looking forward to issue 2! :)
.\dam
Adam@beachyhd.demon.co.uk
I'm reading ExecBase which I think is quite cool. Unfortunately, I have to point out that loop.html is not included with the archive on aminet. :( Anyway, good work and I look forward to future magazines, they're aimed at just the right level for me, assumes a bit of knowledge but not ridiculously so.
Hopefully, it would help me in my construction of my own game!
Ling Lo
K.L.Lo-94@student.lut.ac.uk